City of Trade 1
id: ZalkorsFerry ### Must be unique with no spaces
image: [[Zelkor's Ferry.png]] ### Link to the map image file. Do not add a ! in front of the image
bounds: [[0,0], [5000, 4025]] ### Size of the map in px Height_y, Width_x. Ignore 0,0
height: 500px ### Size of the leaflet embed in px on your screen
width: 95% ### Size of the leaflet embed in your note
lat: 2500 ### To center the map, make this half of the map height.
long: 2012.5 ### To center the map, make this half of the map width.
minZoom: -3 ### Controls how far away from the map you can zoom out. Hover over the target icon to see the current level.
maxZoom: 1 ### Controls how far towards the map you can zoom in. Hover over the target icon to see the current level.
defaultZoom: -3 ### Sets the default zoom level when the map loads. Hover over the target icon to see the current level.
zoomDelta: 0.5 ### Adjust how much the zoom changes when you zoom in or out.
unit: mi ### The value displayed when measuring so you know what type of unit is being measure.
scale: 0.09328358208955223 ### Real units/px (resolution) of your map
recenter: false
darkmode: false ### marker
INPUT[select(
option(1, ℹ️General),
option(2, 🏃♂️➡️NPCs),
option(3, 📝GM Notes),
option(4, 🐎Travel),
class(tabbed)
)]
INPUT[select(
option(1, 🛒Commerce),
option(2, 🍎Agriculture),
option(3, ⚔️Military),
option(4, 💭Philosophy),
option(5, ⚙️Industrial),
option(6, 🏠Nesting),
option(7, 👑Government),
class(tabbed)
)]
General
Select Settlement: INPUT[suggester(optionQuery(#Category/Region)):MyContainer]
Select Category: INPUT[inlineSelect(option(City +1500), option(Town +200), option(Village +80), option(Hamlet <80), option(Encampment), option(Keep), option(Fortress), option(Stronghold)):MyCategory]
This is the town description.
NPCs
BUTTON[button_person] List important NPCs here.
| Name0 | Race | Gender | Associated Group |
|---|
GM Notes
Make notes of what you need to track in the town here.
Travel
VIEW[{Travel Calculator#HoursPerDay}][math] hrs per day
Travel Calculator / Exhaustion Level: VIEW[{Travel Calculator#ExhaustionLevel}][math]
| Destination | Travel Days |
|---|---|
| Next Town A | 🕓: VIEW[round((88* {Travel Calculator#TravelCalc}) / 60 / {Travel Calculator#HoursPerDay}, 1)] |
| Next Town B | 🕓: VIEW[round((88* {Travel Calculator#TravelCalc}) / 60 / {Travel Calculator#HoursPerDay}, 1)] |
CAMPING
C - Commerce (Economics and Entertainment) - Shops, Malls, Theatres, Markets, Carnivals, Electronics
A - Agriculture (Resource Production and Collection) - Farms, Mines, Fisheries, Lumber Yards, Oil Rigs, Power Plants
M - Military (Protection and Transportation) - Forts, Bases, Armories, Walls, Seaports, Airports, Spaceports
P - Philosophy (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums
I - Industrial (Resource Utilization and Processing) - Factories, Metalworks, Bakeries, Artisans, Jewelers
N - Nesting (Housing and Civil Engineering) - Residential Areas, Inns/Hotels
G - Government (Legislation and Judicial) - Town Halls, Courthouses, Tourist Stops, Monuments/Landmarks
Commerce
This is the content
BUTTON[button_place] BUTTON[button_person] C - Commerce (Economics and Entertainment) - Shops, Malls, Theatres, Markets, Carnivals, Electronics
| Place(s) | Type |
|---|
Agriculture
BUTTON[button_place] BUTTON[button_person] A - Agriculture (Resource Production and Collection) - Farms, Mines, Fisheries, Lumber Yards, Oil Rigs, Power Plants
| Place(s) | Type |
|---|
Military
BUTTON[button_place] BUTTON[button_person] M - Military (Protection and Transportation) - Forts, Bases, Armories, Walls, Seaports, Airports, Spaceports
| Place(s) | Type |
|---|
Philosophy
BUTTON[button_place] BUTTON[button_person] P - Philosophy (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums
| Place(s) | Type |
|---|
Industrial
BUTTON[button_place] BUTTON[button_person] I - Industrial (Resource Utilization and Processing) - Factories, Metalworks, Bakeries, Artisans, Jewelers
| Place(s) | Type |
|---|
Nesting
BUTTON[button_place] BUTTON[button_person] N - Nesting (Housing and Civil Engineering) - Residential Areas, Bridges, Parks, Inns/Hotels
| Place(s) | Type |
|---|
Government
BUTTON[button_place] BUTTON[button_person] G - Government (Legislation and Judicial) - Town Halls, Courthouses, Tourist Stops, Monuments/Landmarks
| Place(s) | Type |
|---|